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Java Applet Game Programming

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Java Applet Game Programming. Game Specifications ... Uses java notation. . Class methods and attributes are named using. descriptive names (there are no ...



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Java Applet Game ProgrammingPage 1Java Applet Game ProgrammingGame Specifications 2006Tuomas Jomppanen 1 www.jomppanen.comPage 2Game SpecificationsTile based simple RPG style game (UltimaV)JavaAppletRuns on websiteKeyboard inputDraws graphics buffer on screen using methodsdescribed on www.gaffer.org/tinyptcPage 3Code RequirementsCode must be commentedAll public methods and attributes arecommentedClasses are commentedMust be able to create javadoc from source filesUses java notationClass methods and attributes are named usingdescriptive names (there are no attributes namedfoo ortsup etc )Page 4Graphic ResourcesTile size is 32x32 pixels (32 bits per pixel)Tiles are saved in row (Image dimension will bei.e.32x256 pixel)File format is PNGTransparency is defined by RGB codeTiles and sprites are saved in different filesFiles are loaded using Java.Applet methodsPage 5Important ClassesAppletGameStateManagerResourceManag erTileEngineWindowMapPlayerGameStatePage 6AppletGameAbstract classVirtual screen bufferDraws the screen bufferLowlevel graphic initializationwww.gaffer.org/tinyptcPage 7StateManagerHolds all statesUpdates current stateHandles keyboard inputSends the keyboard input on current stateDraws current state's buffer on screenTimerPage 8ResourceManagerSingletonclassImage loading methodData loading methodPage 9TileEngineRenders the map on screenUses tilegraphicsUsesWindowclass to determine what to drawMap data is stored in MapclassPage 10WindowIs a viewport to MapKnows how many tiles will be drawn horizontallyand verticallyChecks values for window positionWill not go out of dimensions of MapisInside(xy) checks if coordinates are in viewportPage 11MapHolds the data for tile mapKnows the dimensions of MapHas maplevel collision detection methodPage 12PlayerKnows player positionDraws player on screenHas methods for moving the player based onkeyboard inputcanMove(xy) determines if player can move inthat coordinatePage 13GameStateUses resources loaded by ResourceManagerUses ...

Source: jomppanen.com


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