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Practical Java Game Programming
Sort Desciption:Programming. Java is gaining more and more acceptance in the game development ... explores and illustrates cuttingedge Java game programming concepts and ...
Content Inside:Practical Java Game ProgrammingPage 1Practical Java Game ProgrammingHingham MA June 2004: Charles River Mediaannounces Practical Java GameProgramming. Java is gaining more and more acceptance in the game development community and withgood commercialquality Java games on the market it will become a definitive choice. Practical JavaGame Programming identifies the technological path developers need to take to make this happen. Itexplores and illustrates cuttingedge Java game programming concepts and techniques through specificexplanations from existing Java game projects with fully executable example code. Intended for both Javaprogrammers new to game development and for game programmers interested in Java the book offersusage patterns that leverage Javas strengths and points out weaknesses to avoid. It teaches Javaprogrammers how to deliver outstanding games and details the specific issues in Java to make gamedevelopment straightforward and efficient.Each chapter includes working code examples that can stand alone for easy implementation into ones ownprojects or be used toward the creation of a fully functional demo game. This allows beginningprogrammers to follow the topics stepbystep and more experienced programmers to use specific areas ofinterest. The books message is for developers to maintain a wide view regarding new technologies aswell as to keep creative ingenuity intact while implementing games on the Java platform.KEY FEATURESProvides a complete guide to Java game development for Java programmers new to game developmentFocuses on Java specific topics such as performance issues and the virtual machine garbage collectionJustinTime (JIT) compiler native timers and Java as a scripting languageCovers 3D game development issues including the new Java bindings for OpenGL (JOGL) usingJOGL to make a 3D Render Engine and Collision Detection and Response.Includes a chapter on Local Area Networks for Java Games by Jeff Kesselman the Sun GameServer Architect and ...
Source: www.charlesriver.com
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