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Wildfire C++ Programming Style
Sort Desciption:Coplien's Advanced C++ Programming Styles and Idioms 13] is also ... The C++ programming language differs substantially from the C programming language. ...
Content Inside:Wildfire C++ Programming StylePage 1Wildfire C++ Programming StyleWith Rationaleby Keith GabryelskiWildfire Communications Inc.Wildfire: 6176741724Fax: 6176741501Email: ag@wildfire.comCopyright 1997 by Keith GabryelskiThis mirror was established with the express permission of the author.Here is the original home page for this document.1 Introduction1.1 Background2 Fundamental MetaRule2.1 C++ is different from C3 Files3.1 File Naming Conventions3.2 File Organization3.3 Header File Content3.4 Source File Content4 Preprocessor4.1 Macros (#define)4.2 Conditional Compilation (#if and its ilk)5 Identifier Naming Conventions5.1 General Rules5.2 Identifier Style5.3 Namespace Clashes5.4 Reserved Namespaces6 Using White Space6.1 Indentation6.2 Long Lines6.3 Comments6.4 Block Comments6.5 SingleLine Comments6.6 Trailing Comments7 Types7.1 Constants7.2 Use of const7.3 struct and union Declarations7.4 enum Declarations7.5 ClassesWildfire C++ Programming Stylehttp://www.cs.umd.edu/users/cml/cstyl e/WildfireC++Style.html (1 of 40) 10/1/2000 6:52:23 PM]Page 27.6 class Declarations7.7 Class Constructors and Destructors7.8 AutomaticallyProvided Member Functions7.9 Function Overloading7.10 Operator Overloading7.11 Protected items7.12 friends7.12.1 friend Classes7.12.2 friend Methods7.13 Templates8 Variables8.1 Placement of Declarations8.2 extern Declarations8.3 Indentation of Variables8.4 Number of Variables per Line8.5 Definitions Hiding Other Definitions8.6 Initialized Variables9 Functions9.1 Function Declarations9.2 Function Definitions10 Statements10.1 Compound Statements10.2 if/else Statements10.3 for Statements10.4 do Statements10.5 while Statements10.6 Infinite Loops10.7 Empty Loops10.8 switch Statements10.9 goto Statements10.10 return Statements10.11 try/catch Statements11 Miscellaneous11.1 General Comments & Rules11.2 Limits on numeric precision11.3 Comparing against Zero11.3.1 Boolean11.3.2 Character11.3.3 Integral11.3.4 Floating Point11.3.5 Pointer11.4 Use and Misuse of ...
Source: www.literateprogramming.com
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